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React VR

React VR

React VR is a framework for the creation of VR applications that run in your web browser. It pairs modern APIs like WebGL and WebVR with the declarative power of React, producing experiences that can be consumed through a variety of devices. Leveraging web technologies and the existing React ecosystem, React VR aims to simplify the construction of 360 experiences and democratize the creation of VR content. If you’re familiar with React, you can now build in VR – learn once, write anywhere.

Getting Started

We’ve designed the React VR developer experience to get your first project up and running in only a few minutes. Before installing the developer tools, you’ll need to make sure that you have two prerequisites installed:

  • Node.js version 6.0.0 or higher
  • yarn or npm (>= v3.0.0) package managers

Next, install the React VR CLI – a command-line tool that generates the basic layout of new projects.

npm install -g react-vr-cli


yarn global add react-vr-cli

You’ll only need to install this CLI once. It will alert you when it’s out of date, and provide instruction on how to update it.

Once installed, the CLI can be used to create a new project by running

react-vr init PROJECT_NAME

where PROJECT_NAME is the name of your new application. Once it’s been created and the dependencies are installed, change your working directory to PROJECT_NAME, and start the application server by running npm start (or yarn start).

When the server has booted, you can access your application by navigating to http://localhost:8081/vr/ in your web browser. Your application’s code can be found in index.vr.js, and you can learn more about available framework features by diving into our documentation.

Will My Web Browser Support My VR Headset?

The WebVR spec is currently in development, and it will be some time before browsers like Chrome, Firefox, and Edge begin supporting it in stable releases. Recent experimental browsers, and some versions of Chrome for Android, have begun to support the spec. You can follow the tables at to track support for WebVR.

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